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Distributed Systems
Distributed Systems
A practical series on distributed systems design, scaling, and trade-offs.
3 parts · ordered reading path · next and previous navigation included
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Part 1
1/3
Performance
Scaling Backend Systems for High Concurrency
How production systems handle 100K+ concurrent users without degrading latency or reliability.
May 5, 2026 · 4 min read · Part 1 of 3
Part 2
2/3
Architecture
System Design Trade-offs Every Engineer Should Understand
The real-world engineering decisions behind scalable systems-consistency vs availability, monolith vs microservices, sync vs async.
May 7, 2026 · 5 min read · Part 2 of 3
Part 3
3/3
Architecture
Engineering Time Synchronization in a Real-Time Auction System: A Deep Dive into Clock Calibration at Scale
How we fixed a 54-second clock skew bug in our auction platform using NTP-inspired calibration, zero backend changes, and five lines of math.
Jun 19, 2026 · 30 min read · Part 3 of 3